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Stronghold Games and Eggertspiele

 

New Jersey, USA and Hamburg, Germany – February 13, 2016

Stronghold Games and eggertspiele are proud to announce jointly a Strategic Partnership whereby Stronghold Games will co-publish all future eggertspiele tiles in English for the North American market effective immediately.

Stronghold Games and eggertspiele have worked together previously on several projects, including the just-released Porta Nigra, as well as Time ‘N’ Space (2013), andMilestones (2012). This Strategic Partnership solidifies the relationship and the commitment of the two companies to work together exclusively in the North American market in English for all future eggertspiele titles.

Before the creation of this Strategic Partnership, Stronghold Games had previously announced the co- publication in 2016 of the award-winning Village line of games under license from eggertspiele. The Village line of games will be released by Stronghold Gamesin 2016 on this approximate schedule:
  • Village (April 2016)
  • Village Inn (April 2016)
  • Village Port (June 2016)
  • My Village (June 2016)
With this new Strategic Partnership, these announced eggertspiele titles also will be co-published by Stronghold Games in 2016:
 
Animals On Board
 
You have an ark and want to take as many animals on board as you can. Unfortunately, a guy named Noah claims all animal pairs for himself. However, you can gather a herd of three, four or five animals of a species, which is even more valuable! But forming a herd usually requires you to get a pair first…
When the arks depart, will you have the most valuable… Animals On Board?
Animals On Board is an easy to learn, fast game with lots of tricky decisions.
The last time this design team of Ralf zur Linde and Wolfgang Sentker worked together they produced a Spiel des Jahres nominee (Finca, 2009). Ralf zur Linde had another Spiel des Jahres nominee in 2012 with Eselsbrücke.
Street date: April 2016

JÓRVÍK – designed by Stefan Feld
You are a Viking Jarl gaining prestige by trading goods, holding big feasts, funding pillages, commissioning craftsmen, and hiring soldiers to defend the city against recurring invasions.JÓRVÍK is a reimagining of Die Speicherstadt (2010), where players utilize a simple yet brilliant worker-placement and bidding mechanism to build up their trading empires.

(Note: not final box cover) 

JÓRVÍK will include two versions: A streamlined base game and an advanced game, which adds into the game the rare expansion formerly called Kaispeicher.
Street date: Q4′ 2016

Great Western Trail 
 
You are rival cattlemen in 19th century America, herding cattle in a circular trail from the south of Texas to Houston, where your cattle are then shipped by train earning you money and victory points. Hire capable staff, such as cowboys to improve your herd, craftsmen to build your cattle posts, or engineers for the railroad line. Upon each arrival in Houston, have your most valuable cattle in tow.

(Note: not final box cover – will be colorized)

The winner of Great Western Trail will be the player who manages his herd best, and exhibits good timing in mastering the opportunities and pitfalls of the circular trail.
Recent designs by Alexander Pfister include Port RoyalBroom Service (last year’s Kennerspiel des Jahres winner), Isle of Skye, and Mombasa.
Street date: Q4′ 2016
Additional titles will be announced at a future date.

Stronghold Games and eggertspiele will print these games together at Ludofact Germany, the leading printer of hobby games in the world. Not only will the games from both companies be of the same great German quality, but this will also enable a virtually simultaneous worldwide release of the titles.
We are very excited by this Strategic Partnership with the world-renowned company, eggertspiele,” said Stephen Buonocore, President of Stronghold Games. “This strengthens our commitment to bringing great games from Europe to North America and the rest of the world.
Joining with Stronghold Games as our exclusive North American partner for English was an obvious extension of the existing relationship between the companies,” said Peter Eggert, President of eggertspiele. “Stronghold Games has been a great partner in the past, and their growth over the past several years will strengthen both brands around the world.”
About Stronghold Games:

Stronghold Games LLC is a publisher of high-quality board and card games in the hobby game industry. Since 2009, Stronghold Games has released many highly-regarded games, including the best-selling Survive: Escape From Atlantis!, the most innovative deck-building game, Core Worlds, the smash-hit game line of Space Cadets, and many others. Stronghold Games publishes game designs developed both in-house and in partnership with publishers around the world. Stronghold Games LLC is a Limited Liability Company formed in the State of Delaware USA.
About eggertspiele:

eggertspiele is a publisher of strategic and tactical games noted for having little to no luck factor. Since 1996, Peter Eggert and Philipp El Alaoui have published numerous games for eggertspiele, initially focusing on internally developed games. More recent publications have been designed by renowned game designers, garnering many awards for eggertspiele games, including Village (Kennerspiel des Jahres 2012) and Camel Up(Spiel des Jahres 2014). eggertspiele is headquartered in Hamburg, Germany.

Contacts:
Stronghold Games Logo
Stephen M. Buonocore, President
info@StrongholdGames.com
Stronghold Games LLC
17 Sunflower Road
Somerset, NJ 08873 USA
Peter Eggert, President
info@eggertspiele.com
eggertspiele GmbH & Co. KG
Friedhofstraße 17
21073 Hamburg, Germany
Website: http://www.eggertspiele.de
Phone: +49-40-1815-1088
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Stronghold Games Announces the Publication of “504”

I probably would have been happy with just 503 😉

Stronghold Games Announces the Publication of “504”Designed by Friedemann Friese 

“504” designated by Stronghold Games as Game #2 in its “The Great Designer Series”

New Jersey, USA – June 25, 2015

FOR IMMEDIATE RELEASE

Stronghold Games is proud to announce the publication of “504″, a game designed by the renowned game designer Friedemann Friese, co-published with 2F-Spiele.

504 is a revolutionary concept in game design.  504 offers the game enthusiast 504 different games in a single box, achieving this via the use of nine game modules, which can be merged together to form 504 unique play experiences. The nine modules are Pick-up & Deliver, Race, Privileges, Military, Exploring, Roads, Majorities, Production, andShares.

In 504, players use the spiral bound “Book of 504 Worlds“, selecting three different modules in any order from the nine available, and thereby creating a unique “World”. For example, the selection of three modules for a World may create a game that is:

  • A racing game that expands through exploration with technology improving the racing or exploration (World “253”).
  • An 18XX-style stock game with network building for income and production sites to provide workers for the road building (World “968”).
  • A wargame with a pick-up and deliver economy and bonus scoring from majorities (“World 417”).

Thematically in 504, scientists in the future are able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists have programmed each of these Worlds with an individual set of laws and rules, which the inhabitants strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbours the best civilization. On which World do you want to live?  Explore them all and decide!

Stronghold Games will release 504 as the second game in its new “The Great Designer Series”, which will highlight games from the best game designers in the world. 504 is designed by the renowned game designer Friedemann Friese, whose previous works include the acclaimed games Power Grid plus its many expansions, Friday, Fauna,Fearsome Floors, and many others. 

The release of 504 continues the commitment of Stronghold Games to partner with publishers globally, bringing their great games to North America and the rest of the world, as well as to continue to publish great euro-game designs.  504 follows the success of two smash-hit 2014 euro-games from Stronghold Games, Panamax andKanban: Automotive Revolution.  Stronghold Games recently announced Porta Nigra, by renowned game design team Wolfgang Kramer & Michael Kiesling, as the first game in its new “The Great Designer Series”, scheduled to be released later this year.

Stronghold Games will print 504 at Ludofact Germany, the leading printer of hobby games in the world. 504 has a tentative release date of November 2015. The MSRP for this game has not been set at this time. Stronghold Games will debut its English edition of 504 in October 2015 at the Essen Spiel in Germany.  Co-publishing partners for other language editions of 504 will be announced imminently by 2F-Spiele.

 

“This is a revolutionary game design for the hobby game industry,” said Stephen Buonocore, President of Stronghold Games. “It is an honor to be working with Friedemann Friese and his great company, 2F-Spiele, on such an ambitious and game-changing project.”

 

“My project 504 was not only hard work for 3.5 years, but it has been a dream of mine since I started to analyze game mechanics in the mid-90s”, said Friedemann Friese. “I’m happy to see my game at Stronghold Games next to a game that influenced my work a lot, Outpost. Stephen loved 504 from the first moment I showed it to him, so I believe my game is in good hands.”

Box Cover, Stronghold Games/English edition – “504” in “The Great Designer’s Series – #2”
Game Components – Map Tiles

 

Game Components – Shares

 

Game Components – Resources
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Stronghold Games Announces the Publication of “504”

I probably would have been happy with just 503 😉

Stronghold Games Announces the Publication of “504”Designed by Friedemann Friese 

“504” designated by Stronghold Games as Game #2 in its “The Great Designer Series”

New Jersey, USA – June 25, 2015

FOR IMMEDIATE RELEASE

Stronghold Games is proud to announce the publication of “504″, a game designed by the renowned game designer Friedemann Friese, co-published with 2F-Spiele.

504 is a revolutionary concept in game design.  504 offers the game enthusiast 504 different games in a single box, achieving this via the use of nine game modules, which can be merged together to form 504 unique play experiences. The nine modules are Pick-up & Deliver, Race, Privileges, Military, Exploring, Roads, Majorities, Production, andShares.

In 504, players use the spiral bound “Book of 504 Worlds“, selecting three different modules in any order from the nine available, and thereby creating a unique “World”. For example, the selection of three modules for a World may create a game that is:

  • A racing game that expands through exploration with technology improving the racing or exploration (World “253”).
  • An 18XX-style stock game with network building for income and production sites to provide workers for the road building (World “968”).
  • A wargame with a pick-up and deliver economy and bonus scoring from majorities (“World 417”).

Thematically in 504, scientists in the future are able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists have programmed each of these Worlds with an individual set of laws and rules, which the inhabitants strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbours the best civilization. On which World do you want to live?  Explore them all and decide!

Stronghold Games will release 504 as the second game in its new “The Great Designer Series”, which will highlight games from the best game designers in the world. 504 is designed by the renowned game designer Friedemann Friese, whose previous works include the acclaimed games Power Grid plus its many expansions, Friday, Fauna,Fearsome Floors, and many others. 

The release of 504 continues the commitment of Stronghold Games to partner with publishers globally, bringing their great games to North America and the rest of the world, as well as to continue to publish great euro-game designs.  504 follows the success of two smash-hit 2014 euro-games from Stronghold Games, Panamax andKanban: Automotive Revolution.  Stronghold Games recently announced Porta Nigra, by renowned game design team Wolfgang Kramer & Michael Kiesling, as the first game in its new “The Great Designer Series”, scheduled to be released later this year.

Stronghold Games will print 504 at Ludofact Germany, the leading printer of hobby games in the world. 504 has a tentative release date of November 2015. The MSRP for this game has not been set at this time. Stronghold Games will debut its English edition of 504 in October 2015 at the Essen Spiel in Germany.  Co-publishing partners for other language editions of 504 will be announced imminently by 2F-Spiele.

 

“This is a revolutionary game design for the hobby game industry,” said Stephen Buonocore, President of Stronghold Games. “It is an honor to be working with Friedemann Friese and his great company, 2F-Spiele, on such an ambitious and game-changing project.”

 

“My project 504 was not only hard work for 3.5 years, but it has been a dream of mine since I started to analyze game mechanics in the mid-90s”, said Friedemann Friese. “I’m happy to see my game at Stronghold Games next to a game that influenced my work a lot, Outpost. Stephen loved 504 from the first moment I showed it to him, so I believe my game is in good hands.”

Box Cover, Stronghold Games/English edition – “504” in “The Great Designer’s Series – #2”
Game Components – Map Tiles

 

Game Components – Shares

 

Game Components – Resources
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Zpocalypse 2!

Just saw this in my inbox

Greetings Gamers,
Today we have a very special announcement for you all. It’s more a sneak peak, with details to follow in the coming weeks.  Since some of us have been posting pictures of our play testing, and getting all chatty about it, we could not keep the lid on the project anymore.  Stay tuned to hear more and when we will be launching on Kickstarter!

Back when Jeff and Zach first met we had one goal. OK it was more of an obsession, but who’s asking; to make a zombie apocalypse board game that more closely relayed the struggle of living in the world of the undead. That game launched our company and has given us some of the greatest gaming experiences we’ve had…so far. But like every game, it can be improved upon and grow into something greater. We have gone onto other games, but just like the hero, back from battle with the dragon (I mean just like it), it’s time to return to the Zpocalypse…

“When the city was overcome, we thought, ‘This is the end.’ Then they bombed us, and we were sure it was over. Somehow- I don’t know how, or why, but somehow we survived the onslaught. There were only a few of us, but we escaped the pit of hell that was the urban wasteland. They always say the suburbs have it better, right? They weren’t hit nearly as hard; we’ve found a sturdy house. It still has a roof and everything. We’re hungry, tired, and it’s a struggle to hold back the dead from their nightly assaults, but we’re still here, we’re not going down yet.”

Zpocalypse 2: The ‘Burbs, is a new standalone game, evolved from the original Zpocalypse, a survival board game set in a post-apocalyptic wasteland. Like the original, two to five players each control their own squad of survivors equipped to the teeth with weapons, food, and items. What makes this new rendition unique is that we’ve enhanced and streamlined several parts of the game. Your actions as squad leader allow the survivors to choose their tasks on the daily action board. Each choice has limited space, and will come with benefits (potential for more supplies) and costs (like all things in the Zpocalypse, it’s never pleasant!) With gained experience your survivors will level up on a variety skills to choose from. Rather than picking your path for you, now you have the ability to carve out your survival scenario for yourself, but be careful what you wish for.

  • 2 – 5 player co-operative post apocalyptic zombie survival experience.

  • Squad based system – each player controls up to four survivors!

  • Easy to master combat system, and game master-less zombie activation!

  • Tower defense element of defending your suburban base from onslaughts of zombies

  • New mechanism for assigning each survivor’s daily task such as scavenge & barter, craft & fortify, guard & patrol and lastly rest & hell.

  • New story driven scavenging with a choose your own adventure feel.

  • New skill system (melee, firearms, mechanics, sneak, and talker. )

  • Experience system to allows for survivor growth and development

  • New base defenses such as a pit trap and fuel bomb.

  • New base upgrades: workbench, campfire, ammo press, toilet still and more.

Folklore The Affliction
Many (really, a lot) of you have been asking about the Folklore Kickstarter campaign.  We are still working on new content and refining the rules with Twin Fire productions to give you the best game experience. Great games take time and since you are reading this newsletter, you will be one of the first to be notified about future news.

Happy Gaming!
~The Team at Greenbrier Games

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News Apr 22, 2015

You can register for Origins Game Fair.

Expansion for Five Tribes on it’s way. 

More Star Wars X-Wing!

Awesome Kingdom makes light of dungeon crawlers.

Not game related, but I have enjoyed this series so much and I’m excited to see Dare Devil renewed.

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News Apr 13, 2015

Another picture related to Takenoko Chibis. 

Kraftwagen should be available soon.

Guillotine Games has announced Zombicide Black Plague. 

Dragon Tides will be released in July.

Pretzel Games plans to make only dexterity games.

Terminator Genisys will have a miniatures game. 

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News Apr 1, 2015

ICv2 has a good rundown of Asmodee’s AsmOPlay.

Machi Koro championships are happening.

I just found out about Pleasant Dreams. You can buy a copy or download a print and play version.

Wizkids Nationals registration ends soon.

Don’t forget Tabletop Day is April 11.

I’m not dead.

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News Mar. 18, 2015

BGJ did a review of Castle Panic and The Wizard’s Tower expansion here. The Dark Titan expansion is now available for pre-order.

Mayfair Games and Martin Wallace go their own ways.

Pandemic Legacy has received 52,000 preorders! 

Audio on MTG making a conscious choice to live!

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News Nov. 4, 2014

Really cool story and resources about Parkes Library Tabletop Superheroes.

Get caught up on the Witcher Adventure Game.

There is a new Ticket To Ride World Champion. Oh, apparently their was some controversy

I love Memoir ’44, but I’m not that great at it. Luckily, there is a strategy guide!

Can’t wait for Pandemic The Cure? Tough.

Something very, very shiny!

You may have read my interview with Cartography creator Jon Adams. Well, the Kickstarter surpassed its goal. There are still 9 days to contribute if you want.

 

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News Nov. 4, 2014

Really cool story and resources about Parkes Library Tabletop Superheroes.

Get caught up on the Witcher Adventure Game.

There is a new Ticket To Ride World Champion. Oh, apparently their was some controversy

I love Memoir ’44, but I’m not that great at it. Luckily, there is a strategy guide!

Can’t wait for Pandemic The Cure? Tough.

Something very, very shiny!

You may have read my interview with Cartography creator Jon Adams. Well, the Kickstarter surpassed its goal. There are still 9 days to contribute if you want.

 

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