Why did you make Verdun 1916?
From The beginning the intention was to create a tribute to the 100 year commemoration of this battle. Also, it is a great theme to start a our Historical series of games. Verdun truly is a very important battle, so we decided it was the first of this series.
What is your design process?
Honestly, it was a very big problem because we were trying to design the game using photographs, but that didn’t work out. Then we illustrated them one by one, and that presented it’s own challenge because of the amount of illustrations needed, and some of the small lettering on the cards presented a printing issue, but researching the design of the newspapers of the time, we were able to reach the final design of the cards and successfully distribute it to many people here in Colombia. The result was incredible. We had to learn how to do sculpting to get the design of the ammunition tokens. We got the molds and produced all the tokens for the first edition, and we have the new mold for the second edition since the first sample is a little more complicated to produce and is the best that is the same material.
What are the challenges in marketing your own game?
The First is arranging payment for the games, internally in Colombia it is easy, but at the level of foreign countries it’s a very big problem because currently we can only use PayPal and to withdraw money is a big problem with banks.
The Second big problem is sending the games. Although it’s relatively inexpensive, it presents many problems with the arrival time. One game has taken longer than 70 days to get to one customer. That one still hasn’t been delivered.
(editor’s note: this was the copy Brandon purchased for Spaghetti & Meeples. Currently our copy is languishing in customs in Florida with neither the USPS nor US Customs able to locate the package. Runica Games has offered to replace our copy at no additional charge.)
What experience do you want players to have when they play Verdun 1916?
Like me, I want people to enjoy the game, just as they would any other game, but like everything in the world is always going to get good reviews and bad, constructive or destructive.
Where can one buy their own copy of Verdun 1916?
Only through mail order: email@example.com. Some people message us on Facebook as well.
What was your best experience in developing Verdun 1916?
The best was the first test of Verdun 1916, because I tried it with my 9 year old nephew. He crushed me and all my troops in seconds, lol, and the best part is there is video on our page of that game.
What do you like about gaming?
What strikes me is the way people care about different games.
What is the gaming community like in Bogota?
In general the Bogotana community is growing and it is thanks to people like Daniel Zarama and Juan Carlos Goyes who have generated spaces and who help grow the hobby. They meet weekly in various areas and have gatherings of about 100 people per week in all these places.
Will you have other games coming out?
Of course, at this moment we are working on Dead Road, a survival game set in a zombie apocalypse and we are also working on Empyrean, a space battles game.
What are your hopes for Verdun 1916?
Right now we are creating the crowdfunding project for Verdun 1916 on Verkami, and we hope that it will succeed so that we can keep living our dreams!
Do you have a website, Facebook, or other places on the internet that people can keep up with Runica Arts?
Of course, you can follow us on: