I love the look of the game. You can watch the how to play video below
I love the look of the game. You can watch the how to play video below
Just got this email
“Oz Fluxx is heading to the Vault!
Oz Fluxx (LOO-050) will soon be sold out and locked in the Vault. We wanted to give you advance notice before it is gone. Check with a game store near you, or (if you don’t have a store near you) get it from the Looney Labs online webstore. This will be your last chance to buy it direct from Looney Labs, as we expect it to be sold out by February 29th.
Thank you for playing our games!”
New Jersey, USA and Hamburg, Germany – February 13, 2016
Stronghold Games and eggertspiele are proud to announce jointly a Strategic Partnership whereby Stronghold Games will co-publish all future eggertspiele tiles in English for the North American market effective immediately.
Stronghold Games and eggertspiele have worked together previously on several projects, including the just-released Porta Nigra, as well as Time ‘N’ Space (2013), andMilestones (2012). This Strategic Partnership solidifies the relationship and the commitment of the two companies to work together exclusively in the North American market in English for all future eggertspiele titles.
Before the creation of this Strategic Partnership, Stronghold Games had previously announced the co- publication in 2016 of the award-winning Village line of games under license from eggertspiele. The Village line of games will be released by Stronghold Gamesin 2016 on this approximate schedule:
With this new Strategic Partnership, these announced eggertspiele titles also will be co-published by Stronghold Games in 2016:
Animals On Board
You have an ark and want to take as many animals on board as you can. Unfortunately, a guy named Noah claims all animal pairs for himself. However, you can gather a herd of three, four or five animals of a species, which is even more valuable! But forming a herd usually requires you to get a pair first…
When the arks depart, will you have the most valuable… Animals On Board?
Animals On Board is an easy to learn, fast game with lots of tricky decisions.
The last time this design team of Ralf zur Linde and Wolfgang Sentker worked together they produced a Spiel des Jahres nominee (Finca, 2009). Ralf zur Linde had another Spiel des Jahres nominee in 2012 with Eselsbrücke.
Street date: April 2016
JÓRVÍK – designed by Stefan Feld
You are a Viking Jarl gaining prestige by trading goods, holding big feasts, funding pillages, commissioning craftsmen, and hiring soldiers to defend the city against recurring invasions.JÓRVÍK is a reimagining of Die Speicherstadt (2010), where players utilize a simple yet brilliant worker-placement and bidding mechanism to build up their trading empires.
(Note: not final box cover)
JÓRVÍK will include two versions: A streamlined base game and an advanced game, which adds into the game the rare expansion formerly called Kaispeicher.
Street date: Q4′ 2016
Great Western Trail
You are rival cattlemen in 19th century America, herding cattle in a circular trail from the south of Texas to Houston, where your cattle are then shipped by train earning you money and victory points. Hire capable staff, such as cowboys to improve your herd, craftsmen to build your cattle posts, or engineers for the railroad line. Upon each arrival in Houston, have your most valuable cattle in tow.
(Note: not final box cover – will be colorized)
The winner of Great Western Trail will be the player who manages his herd best, and exhibits good timing in mastering the opportunities and pitfalls of the circular trail.
Recent designs by Alexander Pfister include Port Royal, Broom Service (last year’s Kennerspiel des Jahres winner), Isle of Skye, and Mombasa.
Street date: Q4′ 2016
Additional titles will be announced at a future date.
Stronghold Games and eggertspiele will print these games together at Ludofact Germany, the leading printer of hobby games in the world. Not only will the games from both companies be of the same great German quality, but this will also enable a virtually simultaneous worldwide release of the titles.
“We are very excited by this Strategic Partnership with the world-renowned company, eggertspiele,” said Stephen Buonocore, President of Stronghold Games. “This strengthens our commitment to bringing great games from Europe to North America and the rest of the world.“
“Joining with Stronghold Games as our exclusive North American partner for English was an obvious extension of the existing relationship between the companies,” said Peter Eggert, President of eggertspiele. “Stronghold Games has been a great partner in the past, and their growth over the past several years will strengthen both brands around the world.”
About Stronghold Games:
Stronghold Games LLC is a publisher of high-quality board and card games in the hobby game industry. Since 2009, Stronghold Games has released many highly-regarded games, including the best-selling Survive: Escape From Atlantis!, the most innovative deck-building game, Core Worlds, the smash-hit game line of Space Cadets, and many others. Stronghold Games publishes game designs developed both in-house and in partnership with publishers around the world. Stronghold Games LLC is a Limited Liability Company formed in the State of Delaware USA.
eggertspiele is a publisher of strategic and tactical games noted for having little to no luck factor. Since 1996, Peter Eggert and Philipp El Alaoui have published numerous games for eggertspiele, initially focusing on internally developed games. More recent publications have been designed by renowned game designers, garnering many awards for eggertspiele games, including Village (Kennerspiel des Jahres 2012) and Camel Up(Spiel des Jahres 2014). eggertspiele is headquartered in Hamburg, Germany.
Stephen M. Buonocore, President
Peter Eggert, President
We’ve mentioned SoulJAR Games in our GameStorm 17 Special and had the opportunity to interview them here. SoulJAR now has a new game on Kickstarter: 100 AD. They were playtesting it on a back table at GameStorm 17 and I was really intrigued then. Politics and corruption abound. Take a look. https://www.kickstarter.com/projects/souljargames/100-ad
Yes! It’s on! According to Fantasy Flight this will be available later this year. I do wish they had kept the box art closer to what was on the second edition. But, here’s the info from FF themselves:
For the dead travel fast.
–Bram Stoker, Dracula
Fantasy Flight Games is proud to announce the upcoming release of Fury of Dracula, a board game of deduction and gothic horror.
Count Dracula has lived Un-Dead for centuries, if not millennia. He drove the Ottomans out of Romania, and became known as Vlad the Impaler for his brutal, bloody method of dispatching his enemies. He witnessed the devastation of the black plague and the innovations of the Industrial Revolution. He has infinite wealth, infinite cunning, and countless bloodthirsty progeny scattered throughout Europe. He is by far the most legendary and most powerful of all vampires. Yet four brave mortals are now determined to find him and permanently destroy him at any cost.
In Fury of Dracula, one player assumes the role of Count Dracula as he stealthily spreads his evil influence throughout Europe. Up to four other players govern the iconic characters of Dr. Abraham Van Helsing, Dr. John Seward, Lord Arthur Godalming, and Mina Harker. By day the hunters travel through Europe, searching for any possible clues about Dracula’s whereabouts. By night, they investigate their present locale and prepare for the upcoming day. And by night, Dracula creates new vampires, lays traps for the hunters, and stealthily moves to a new location. Should any hunters find Dracula, or should the Count find them, they will engage in a brutal fight for their lives.
This edition features all-new art and graphic design that complement the game’s intuitive and highly thematic mechanics. Rounds have been broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive. Rumor tokens give Dracula new ways to mislead hunters and extend the reach of his influence. The Count triumphs if he advances his influence track to thirteen; if the hunters can defeat him before that happens, they win the game. You can try chasing down Dracula or eluding the hunters’ grasp for yourself, next week at our Exhibit Hall booth at Gen Con.
“Do you not know that to-night, when the clock strikes midnight, all the evil things in the world will have full sway? Do you know where you are going, and what you are going to?”
–A Romanian peasant woman, Dracula
When the first day of the hunt dawns, the hunters are scattered across Europe with no hint of Dracula’s location and no time to waste. Every day each hunter may take a single action. You may travel by road, rail, or sea, and you must travel only in daylight, never in darkness. If you feel travel would be imprudent, you may reserve a train ticket in advance, trade items with another hunter, or search your present location for clues. If you have become injured in your travels, or even wounded by Dracula’s servants or the Count himself, you may rest. You may also choose to venture out for supplies, but that will cause some unforeseeable event to occur: every time you draw an Item card, you must also draw an event card. That event may be the surprising appearance of a loved one who has come to join the hunt, or you may find that your horses have been possessed with evil .
In the dark of night you have another opportunity to act. Since travel in darkness is too dangerous, you must remain in the populated safety and material comforts of your present city. Seeking supplies by night is more perilous than doing so by day, more likely to cause setbacks or place you and your companions in peril.
Living mortals can act night and day, but vampires may only emerge from their coffins at night. Once the hunters have accomplished what they intended, Dracula awakes. First, he travels by secretly choosing a location card and placing it on his trail. He then draws an encounter card, laying a trap for the hunters in his current location such as an animal minion . He may sire a bloodthirsty new vampire to serve him. Or he may travel to a city occupied by a hunter, reveal himself to his mortal enemy, and attack.
“We ride to death of someone. God alone knows who, or where, or what, or when, or how it may be….”
–Dr. John Seward, Dracula
Dracula is by no means an ordinary vampire, but neither are the four hunters ordinary mortals. Each one has unique abilities which enable the group to undertake and possibly even succeed in their dangerous pursuit of the King of the Un-Dead. Lord Arthur Godalming contributes to the team his wealth, which allows him to gain extra items, and his privilege, which allows him to travel by rail more easily. Dr. John Seward, being naturally well-prepared for any adventure, may carry more items and events than his companions. As a physician, he can also help them recover from damage when they rest.
From left to right: Dr. Abraham Van Helsing, Dr. John Seward,
Mrs. Mina Harker, and Lord Arthur Godalming
The famous Dutch professor Dr. Abraham Van Helsing offers his leadership, which lets him trade events with another hunter so that the group can derive the most benefit and least harm from whatever befalls them. The professor’s profound tenacity allows him to withstand Dracula’s venomous bites better than his companions. Finally, the headstrong Mina Harker is no less brave, brilliant, or deadly than her companions. Yet she is still profoundly affected by the bite that Dracula inflicted upon her eight years ago. Now that he is risen again she is weakened by it, but because of it possesses a psychic bond with the Count that she can manipulate to determine where he may be.
Although hunted, Dracula is also eternally a hunter, seeking fresh blood, innocent victims, and his enemies’ deaths. In addition to his rage, pride, fury, and diabolical strength, Dracula possesses power cards that he can play to frustrate his pursuers, feed, or transform into a wolf. He can also place rumor tokens on his secret hideouts to distract the hunters and expand the growing reach of his nefarious, dark influence.
“Devils or no devils, or all the devils at once, it matters not; we fight him all the same.”
– Dr. Abraham Van Helsing, Dracula
To truly defeat Dracula you must not only track him down, but also face this terrible fiend in combat, risking your life in order to defeat this agent of living death. Battles comprise up to six quick rounds of playing combat cards, but may conclude sooner if someone escapes or dies. In every round the engaged hunters and Dracula make their moves simultaneously, guessing at what the other may do.
As a hunter you may attempt to strike the Count, dodge his blows, escape from his clutches, or use any weapon in your possession, such as a knife or pistol. Dracula fights with his inhuman strength, his sharp fangs, and his ability to mesmerize human beings, controlling them so that they are less capable of dealing him damage. Should the combat turn against him, Dracula may escape in the form of a bat, or eerie mist, but more often his immortal pride prevents him from abandoning a fight.
“He can, within his range, direct the elements; the storm, the fog, the thunder; he can command all the meaner things: the rat, and the owl, and the bat—the moth, and the fox, and the wolf; he can grow and become small; and he can at times vanish and come unknown. How then are we to begin our strike to destroy him?”
–Dr. Van Helsing, Dracula
In Fury of Dracula you embark on a terrifying and perilous hunt knowing that your most formidable enemy of all time is hunting you as well. As Mrs. Harker, Dr. Seward, Lord Godalming, or Dr. Van Helsing, you seek to defeat a nearly omnipotent creature with power over the weather, over animals, over humans alive and Un-Dead. As Dracula, you aim to subdue all of Europe beneath the dark yoke of your vampiric tyranny. Either way, more than your life is at stake. The future of the European continent, as well as the future of humanity, depend on your success.
Fury of Dracula will be available in Q4 of 2015. In the meantime, you’ll be able to demo the game in the Fantasy Flight Games booth at Gen Con.
I probably would have been happy with just 503 😉
I probably would have been happy with just 503 😉
Just saw this in my inbox
Some updates to the Star Trek Attack Wing rules.
Greenbrier Games has a Kickstarter for fantasy minis.
In case you missed it Stronghold Games has declared 2015 the year of Survive!
Read Jim Henley’s “Save Versus Death”
Not a board game, but oh my this is very cool. Night Terrors.
Strange Remnants expansion for Eldritch Horror.