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Brandon: Where does the time go? Well, teaching two music classes at the end of the school year, doctors appointments for the kids, family trips, new job coming up. It goes a lot of places. Looking back through the site, it’s been since February that I’ve posted here. Last time I posted I posted about a Kickstarter by Jim Pinto and today is no different. Well, maybe a little. I’m going to ramble a bit and then give you the details.
What have I had time for that was not required of me? D&D. I’ve posted a lot about it’s impact on me here, here, and here. Dungeons and Dragons has also effected my family’s lives in other ways. We are now painting minis and loving it. I may post more about that separately. Part of the point I’m getting to is that we have been busy and stressed. Gaming and it’s side activities have helped keep us focused. The last week of school we gamed every night and it was amazing.
Most of the rambling is done. Just one more point and then onto what I want to share. There is a lot going on in the world and gaming can be a way for us to come together and reset for awhile. So, I have two requests/suggestions.
First, donate to your local food charity. Mine is The Oregon Food Bank and I also donate to No Kid Hungry. Why? Because people need food and if you can help, you should. Second, you should back Jim Pinto’s newest Kickstarter, House of Keys.
House of Keys is the first glimpse into a rich, new fantasy world — Iron Medusa. This world spins new legends and folklore while remaining rooted in Eastern European cultures. Here adventure finds you. House of Keys introduces that world through the lens of a doomed mansion infested with loathsome spirits where trapped adventurers have turned against one another in a fight for survival.
House of Keys focuses on psychological horror.
Oh my! Jim Pinto of Postworld Games is up to something really good. We’ve covered Jim’s games before and have even spoken to him a few times here. Now he has the Protocol Fantasy Game Omnibus Kickstarter up.
From the Kickstarter:
The Kickstarter includes 15 fantasy games in one book, all using the same framework and rules. Five of these games have never been seen before, one of which will only ever be available in this book.
Stretch goals ensure that backers of this project receive additional free games, including the potential for more fantasy games in this book.
This is the perfect introduction to the Protocol game system. Players get 15 different games to start with, including fully explained rules, instead of the brushstroke guidelines in the $3 pdfs.
What we can tell you is that you definitely get your money’s worth when you back one of Postworld Games’ Kickstarters. Jim’s Kickstarters almost always go above and beyond their goals and so you get stretch goals galore!
A little more about the Protocol system:
The Protocol Game system is an elegant way of playing through a story without a gamemaster, in just a matter of two to three hours. Each game uses the same core principles of scene framing, while creating very different experiences through the use of roles, goals, relationships, and world building questions.
The alchemy behind why Protocol works is so simple.
Players take turns as directors, drawing poker cards to determine the scene’s focus and type. There are no dice. Everything is resolved with drama points and a single deck of poker cards.
Take a look and see if this is up your alley.
In this episode: Brandon speaks with Jim Pinto of Postworld Games about his new Kickstarter(Black Monk) Blade Runner, Baby Driver, and The Girl With the Dragon Tattoo!
Black Monk Kickstarter: www.kickstarter.com/projects/218255…axis-black-monk
Gondola at Big Kid Games: www.playbigkidgames.com/gondola
Postworld Games at DriveThru RPG: www.drivethrurpg.com/browse/pub/513…t-world-games/
Brandon asks Tarehna about playing Are You A Werewolf? in a cabin in the woods! Spooky!
We also discuss cheese-filled peppers and Reuben bowls!
Email us at email@example.com if you would like either of the recipes described in the podcast.
Brandon: Hello! Greetings! Welcome! I started Board Game Jungle on August 28, 2014. “But wait, Brandon, this is Spaghetti & Meeples!” Yes, yes it is. But it wasn’t always. I actually ran this site as Board Game Jungle for close to two years before changing the name due to its similarity to the name of another game blog. I am so glad I did. Spaghetti & Meeples is a much better name. Oh man, did I have a point? Yes!
It’s been three years since I started blogging about board games and table top games. It has been an interesting ride with highs and lows and side trips. I have been lucky enough to meet some incredible people and wonderful game designers. (BTW, I just realized this may read like a “good bye” post; it’s not)
One of my favorite things has been meeting indie and aspiring game designers. In this way I have been able to do a little bit here what I have done on my music blog Some Kind Of Muffin. I’ve also been lucky to meet and talk to those who run some of my favorite game stores and feature them here. All of this is not to mention my fellow bloggers, pod-casters, YouTubers etc. who are all a part of this community and the mission to share the hobby.
While running this site I have also been raising a family, attending graduate school, and now I am an elementary school teacher(substitute). There have definitely been lots of challenges keeping this going while doing all of that. I have tried to bring on additional contributors to alleviate some pressure on myself, but also in order to bring varied perspectives to Spaghetti & Meeples. The results have been mixed and not what I hoped. Overall though, that’s ok.
Making videos has been one of the more fun and creative aspects of running Spaghetti & Meeples and Board Game Jungle previously. Teaching, however, also uses much of that same creative energy. I currently have two video projects for the site in various states of recording, but I am not sure when they will be done. Just as an example, what winds up as a fun 5-10 minute video requires hours of time for lighting, recording, doing multiple takes, and then of course editing. I have been trying to put it off, but I do believe it is time to focus more on writing reviews and articles. The time and effort required for writing is far less than that required for doing videos.
But what does this all mean? It’s been three years since I’ve embarked on this journey and I’m in a reflective and sharing mood. I’m planning on continuing and am curious what that will look like. If you have been following us for awhile I hope you will stick around, and if you’re new to us please stay tuned. Let’s see what happens!
Brandon: Greetings! If you missed part one of this little series you can read it here. For those who have already read part one and for those who don’t wish to the long and the short of it is that popular culture piqued my interest in D&D and I never did get around to actually playing it. The goal of this article is to explain how I finally did start playing Dungeons & Dragons.
Part of it starts with these dice.
After all of my interest and never playing D&D I was ready to make it happen. I felt that getting these dice would force the issue for myself. But wait. Why am I now suddenly buying dice? Why am I now hot to get started? It’s actually hard to pin down. I know it had something to do with re-watching Freaks and Geeks. If you have missed this show you should check it out. The show takes place in 1980 and has a wonderful D&D episode titled “Discos and Dragons”. Freaks and Geeks is streaming on Netflix as of the writing of this article.
The Gamers: Dorkness Rising may also have had something to do with my new dedication to getting started. It’s an entertaining movie about people playing Dungeons and Dragons that flits between the real world and the game world.
While Freaks and Geeks and The Gamers: Dorkness Rising did have something to do with my sudden urgency to role play as a dwarf or half-orc it was also that our family was playing more tabletop games than before. Wil Wheaton’s Tabletop increased our already keen interest in board games. Tarehna and I used to play Axis and Allies in college and then played Settlers of Catan and The Great Dalmuti with friends after college. We were finding games like Castle Panic and Pandemic and were spending more time playing more and more tabletop games. If anything, D&D was an extension of this activity and inevitable at this point.
But, how did I actually get started. Remember those dice? The ones pictured above? They were a promise to myself; a guarantee. They could not get me where I needed to be on their own. Nor could I, for the life of me, figure out how to get started past buying those dice. Friends to the rescue!
One friend sent me a PDF of the Player’s Handbook 4th edition. It was a good way to try to figure out what I was going to be doing. It seems so simple: get the handbook. That was how little I knew. I didn’t know that all I had to do was get the handbook to start. To an extent that is why sites promoting tabletop gaming are so important. They are guide books.
So, now I have the 4th edition PHB (Player’s Handbook) and I am researching how to play and it’s just not quite taking. There were two issues. The first issue was that I was having a lot of trouble navigating the PDF. The second issue was 4th edition. It wasn’t my thing. It felt too intricate or complicated. More friends to the rescue!
Quick side note and then back to our regularly scheduled programming. I met all of these friends helping me out as an adult. They had all played D&D when they were younger. These are the people I wish I had known when I was younger.
Back to the story! More friends to the rescue! Between two different friends I acquired, free of charge, the 3.5 versions of The Player’s Handbook, The Dungeon Master’s Guide, and The Monster Manual. My two issues were solved. I had physical books and they weren’t 4th edition. Let me be clear. I am not bagging on 4th edition. I am simply stating that it was not for me. Physical books and 3.5 edition were just what I needed.
To be continued…
Look at that! I can’t believe this is happening. If you check your rule books you’ll see it’s time to end this installment of “Brandon Rambles about D&D”. Up next: A short discussion of games actually played and some tantalizing RPG alternatives to Dungeons and Dragons. Thanks for joining us again and see you next time!
Brandon: Greetings, Player Characters and Dungeon Masters! If you are looking for a coherent post on the merits and mechanics of Dungeons & Dragons (D&D) please look elsewhere. If, however, you are interested in my meandering musings on my personal history, or lack thereof, with D&D then please sit down and stay awhile.
Let’s just jump in, shall we?
I have two early memories of D&D. The first is the Dungeons & Dragons television program. The show aired from 1983 to 1985 according to sources on the interwebs. I don’t remember that. I don’t even remember that I was the age that I was. For the record, I was youngish. What I do remember is how it made me feel. To be clear, it made me feel amazing. I loved the concept: children thrown into another world and handed magical items and told it was up to them to save that world. I loved the character classes: Acrobat, Ranger, Cavalier, Magician, Thief, Barbarian. And who could forget Dungeon Master and Uni the baby unicorn. Venger was an impressive looking villain and then there was Tiamat. Multi-headed dragon!!
I wanted to be the Ranger so bad. He had a super cool faux medieval outfit and an energy bow. No bow string. Just the bow and when you wanted you pulled back and an energy bowstring magically appeared and shot glowing energy arrows!
I could go on about my analysis of that show that I have done as an adult; the interpersonal issues of the group, the villains(Venger!), the way the group interacted with different groups of people, and that the show started dealing with some heavy stuff towards the end. All this in just 13 episodes. But, I want to stick to my memory as a child, and as a child I just thought this show was rad.
My second early memory is of buying a Warduke toy at Toys ‘R Us right around this time. The skull shield was incredible! I was staying with my dad for the Summer and my step brother at the time made a comment that was basically, “Wow, you’re into that devil stuff. You’re weird.” Now, to explain, I wasn’t “into D&D”. I like the show. I liked this toy. That was about it. I wish I still had that toy. But, Derek’s comment(his name was Derek) does lead us into my next interaction with D&D, which was nothing. Nothing. I liked the show. I liked my toy. I had some interest in playing and I have a vague memory of making what I thought was a character sheet, but then nothing.
Let me magically transport us all to my time in high school. Not the happiest time in my life. Not the worst, but a close second. I was not suddenly immersed in the world of D&D with similarly outcast friends. I was playing guitar in the jazz band at school and also playing in a heavy metal/progressive metal band in my spare time. Somewhere in there I saw the movie Mazes & Monsters.
The movie had actually come out before the D&D tv show, but I didn’t see it until, well, high school. I highly recommend seeing this movie. You must understand that it is based on a book that is largely hokum and that it came out at a time when there was a large D&D backlash based solely on fear of the unknown. “Oh no! People and children are playing a game where they pretend to be wizards. Witchcraft! Will no one save the children!” If I remember correctly this was also around the time of heavy metal deprogramming camps. Yes, those existed. People had their children abducted and sent to camps to get them to stop listening to that devil music.
I am getting off track. Remember though, I told you this would be meandering. Back to my point…the current point…?
There is a type of person who watches Scarface and says to them-self “That’s the life for me!” Without spoiling too much, the story does not go well for the main character in the end. It’s a cautionary tale of sorts. Mazes & Monsters is meant to be a cautionary tale as well. It did not make me afraid of Dungeons & Dragons at all. It made me want to play it. And so, I didn’t. Seriously. I still didn’t get into D&D. I kept playing guitar. I read books. I built a book case.
Then in 1994 I was introduced to Magic The Gathering(MTG). This was a revelation. This was a whole world in a tiny little box. Those first boxes spoke to me. They were made to look like small spell books. There was lore and all of these familiar and unfamiliar monsters and creatures and people. Tarehna and I wound up playing a lot of MTG and had a suitcase full of cards. Then we stopped playing and we donated that suitcase full of cards. And still, I had never played D&D.
Oh my. Would you look at that? Look. Look up above. Do you see how much you have read so far. I haven’t actually even shared anything significant yet, but here you are at the end of it. Well, at the end of Part 1 at least. I didn’t know this was going to happen. Looks like there will be a Part 2. Thank you so much for reading my ramblings on not playing D&D. If you join us for Part 2 I guarantee that you will be able to read about how I finally got to play Dungeons & Dragons when I was no longer youngish, but, in fact, was oldish.